The first farming sim I've actually cared about in ages blends Rune Factory vibes with Japanese ghosts and a "flamboyant and perpetually tipsy" bartender

Jan. 10, 2024



Tales of Seikyu stands out in a crowded field of cozy games

When you purchase through links on our site, we may earn an affiliate commission.Here’s how it works.

Tales of Seikyu, an upcoming co-op fantasy farming sim blending Rune Factory vibes with Japanese folklore, is the first new game of its kind to really catch my attention in as long as I can remember.

I grew up playing a lot of Harvest Moon and Animal Crossing, likely as an unconscious counterbalance to the myriad gruesome horror games I was probably way too young to be playing. Likewise, it’s perhaps a very natural response to the state of the world that we’ve seen an absolute onslaught of self-styled “cozy” games in recent years; a computerized crusade for the cute and cuddly in the face of real-world anxieties. At some point though, I felt we’d become spoiled for choice. And then they kept coming.

I still find a lot of value in the cozy contingent of modern games, the problem is there’s just too damn many, and not enough that are doing anything new or interesting. Farm, fish, craft, build, romance, and on, and on, and on. There are some standouts for sure -the one where you’re a catcomes to mind - but by and large, I fear this particular market is grossly oversaturated.

Tales of Seikyu, though, now here’s one I can sincerely say I can’t wait to get my world-weary, trembling hands on. First of all, it’s based in a world inhabited by Japanese yokai; spirits, each of which have their own fascinating folkloric histories often rooted in tragedy. You, as the player character, have built a house in the countryside of a haven protected from these vengeful ghosts, but one that’s home to its own assortment of weird and wonderful inhabitants, from “the flamboyant and perpetually tipsy bar owner, Yoji” to “Otter Andolini, a former mafia boss who now cherishes peace at his beloved dock.”

Yes, you’ll grow crops, craft items, get to know more than 30 unique personalities, and customize your farm and living space in familiar grids, and just chill out, man, but there’s so much more here that really makes Tales of Seikyu feel fresh. For example, one of its key twists is the ability to don ancient masks and literally transform into creatures, including a charging boar for tilling soil and a water slime to dive for sunken treasure. You can also take to the skies as a crow tengu to make traversing the enchanted lands that much easier and more exciting.

“We drew inspiration from various mythologies and monsters from folktales around the world. This led us to create a world that brings together Monsters, Youkai, and Gods. In Tales of Seikyu, most of the villagers are based on Asian folktales, but you will also encounter monsters from Western stories like vampires or minotaurs. Players can witness how these diverse creatures coexist, form societies, and even establish romantic relationships with them,” said developer ACE Entertainment in anFAQ.

There’s some combat in Tales of Seikyu, but the trailer doesn’t show much. In one scene, you’re bombarded by some wild-eyed humanoid and beaten to death, only to return in full Samurai garb to take vengeance on a whole gang of ‘em in what looks to be some very Breath of the Wild/Tears of the Kingdom-inspired sword-swinging.

Sign up to the GamesRadar+ Newsletter

Sign up to the GamesRadar+ Newsletter

Weekly digests, tales from the communities you love, and more

After scoring a degree in English from ASU, I worked as a copy editor while freelancing for places like SFX Magazine, Screen Rant, Game Revolution, and MMORPG on the side. Now, as GamesRadar’s west coast Staff Writer, I’m responsible for managing the site’s western regional executive branch, AKA my apartment, and writing about whatever horror game I’m too afraid to finish.

Stardew Valley 1.6 has brought a sense of excitement and discovery back to Pelican Town, and I’m losing myself to it all over again

Stardew Valley creator says he had his reasons to announce Haunted Chocolatier so early, and “if I don’t post for a while, it doesn’t mean I have abandoned the game”

Pathfinder: The Dragon’s Demand devs say Baldur’s Gate 3-style level caps help make games shorter, because not everybody has “time for 100-hour RPGs”