The first trailer for Supermassive's single-player Dead by Daylight reveals its brand new killer and survivors

Dec. 8, 2023



The Casting of Frank Stone made a spooky debut at The Game Awards

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Fans of the asymmetrical survival horror multiplayer have been preparing for this. Supermassive first announced its partnership with Behaviourin the summer, and then teased its appearance at The Game Awards in aDecember 6Twitter post. While it was clear that Behaviour planned to head deeper into Dead by Daylight’s labyrinthine lore, as it’s done earlier in Dead by Daylight’s seven-year history through acomic book seriesand semi-ironicdating sim, both Supermassive and Behaviour have been hush-hush on the details until now.

Actually, The Game Awards trailer is pretty light on specifics, too. It apparently showcases the single-player interactive horror game’s original Killer character, the titular Frank Stone, in a mauled-apart welder’s mask. A group of four Survivor characters, who haven’t yet appeared in Dead by Daylight, seem to poke around his decrepit lair. Then, like a Elmer’s glue collage, the trailer presents disjointed images of The Entity, the cosmic evil that carries out Dead by Daylight’s matches, and of a stained meat hook, which Dead by Daylight Killers impale Survivors on to sacrifice them.

In a press release, the studios explain that “in the small town of Cedar Hills, Oregon, the legacy of sadistic serial killer Frank Stone cuts deep, leaving scars across families, generations, and the very fabric of reality itself.”

By participating in Supermassive’s latest sadistic choose-your-own-adventure, “players join a group of young friends as they attempt to unravel a mystery of cosmic proportions where every decision shapes the story and impacts the fate of the characters within it.” It’s all vague, for now, but as a Dead by Daylight sicko, I’d say the anticipation is part of the horror.

Occupy yourself with thebest survival horror gamesto test your endurance skills until then.

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Ashley Bardhan is a critic from New York who covers gaming, culture, and other things people like. She previously wrote Inverse’s award-winning Inverse Daily newsletter. Then, as a Kotaku staff writer and Destructoid columnist, she covered horror and women in video games. Her arts writing has appeared in a myriad of other publications, including Pitchfork, Gawker, and Vulture.

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