The mega viral co-op horror hit that was free for its first 24 hours was mostly developed in a single month

Apr. 17, 2024



The majority of Content Warning was made during a month-long trip to South Korea

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Content Warning, the co-op horror hit thatlaunched into virality thanks to a 24-hour free introductory period, was mostly developed in a single month.

In a recent tweet, developer Landfall Games revealed that the majority of the game was created during a month-long trip to Seoul, South Korea. “We sadly didn’t get to see much of the city, but oh boy did we eat a lot of great food!” reads the tweet.

In response to a commenter rightfully astonished by the fact that a game can be developed by a 10-person team in just a month, Landfall clarified that “dev time was a little longer than that! But the majority of development took place during a feb-march this year.”

Put simply, Content Warning is a co-op horror game where you “film your friends doing scary things to become SpöökTube famous!” Put slightly less simply, it’s an extraction-based survival game in which you’re sent underground to the Old World in search of cursed relics, but what you’re really after as a fearless SpöökTuber is internet fame. The more spooky stuff you film in the Old World, the more you go viral, increasing your ad revenue so that you can upgrade your gear to film better videos and boost your odds of survival against limited oxygen and scary monsters.

If you haven’t already claimed it for free, you’ve long since missed out on the deal, but its full price is only $8, so if you want the game just eat lunch at home or something and you’ve already recouped your loss.

Otherwise, here are thebest horror gamesto play when you want to be scared silly.

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After scoring a degree in English from ASU, I worked as a copy editor while freelancing for places like SFX Magazine, Screen Rant, Game Revolution, and MMORPG on the side. Now, as GamesRadar’s west coast Staff Writer, I’m responsible for managing the site’s western regional executive branch, AKA my apartment, and writing about whatever horror game I’m too afraid to finish.

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