The new Fable looks great so far, but I just have one question, where's the dog?

Jul. 5, 2024



Opinion | Will Fable still have visible morality scales or are we going for a more modern route?

When you purchase through links on our site, we may earn an affiliate commission.Here’s how it works.

When I tell you I’ve watched the twoFable 4trailers that exist more times than I’d like to admit, you do need to believe me. From every celeb cameo, to every dramatic sword unsheathing, I feel like I know these trailers inside out and have absorbed their very essence. However, despite these trailers obviously capturing the overall vibe the series is known for, there’s one thing that needs to be added - the iconic Fable dog.

Woof of legends

Woof of legends

Fable 2 was the pinnacle of the series for me, building on the brilliant base of the first game but introducing new features like being able to own and customize a home, and giving every hero a dog for the first time. You found your pup right at the start of the game, saving it from a bully, and it in turn ends up saving you after you’re forcefully removed from Fairfax Castle.

Your canine buddy helped you out in combat, dug up treasure at otherwise hidden dig spots, and could also do tricks. But, it also became an extension of your hero, with your pup’s appearance shifting and changing according to where you aligned yourself on the morality scale. A good hero would have a dog more akin to a goofy and playful golden labrador, while those who chose to fly too close to the dark side would have an aggressive jet-black lab with glowing red eyes. People in the towns would flock to pet the good boys, but kick out at and shoo the less agreeable alternative. It’s blunt, yes, but there was something about seeing your dog react to your actions that made it feel more like a familiar than just a pet. In Fable 3, the dog returned but in a slightly lesser role, and without the visual changes tied to your morality.

It makes me question, then, whether morality is still going to be a huge part of the next Fable RPG. Myself and Jasmine have had the discussion at GamesRadar+ towers, with her leaning into the side that hopesFable’s morality choices have a greater impact than hair and eye color, while I think that there’s room for morality to affect your hero’s visualsandbehavior.

I’ve always loved it when games' characters wear their morality like a mask, with the original Mass Effect trilogy being a great example alongside Fable. I love theming my character around my playstyle, and with the kind of wit we should expect from this new Fable I can imagine Playground having some serious fun with it. I can just imagine waltzing into a cozy Albion shop that looks more like a country cottage, only for a wizened old woman to say “Sorry my liege, you are not morally corrupt enough for this cape”. But with a snarl from my grizzled black mutt, she sells it to me anyway.

Now, while we may not get a dog, I do think that the latest Fable trailer does lean into the idea that fashion can play a part in expressing your hero’s morality. In the closing moments of the trailer, what we assume is our player character and once-legendary hero Humphry meet up with a woman who he says “made all the wrong choices”. Just a slim part of her rear profile and a gloved hand clasping a staff are visible, but as she moves into view a red cape swings into shot, emitting some kind of reddish smoke. That could well be a manifestation of her magical prowess, but I’m keeping my fingers crossed that it’s the cape. I’m the anti-Edna Mode. All capes, all the time.

Weekly digests, tales from the communities you love, and more

Even the fact that our visible hero is dressed in a white shirt, no gloves, and fairly cheerful colors with a face that looks quite endearing, immediately feels different to the darker hues of this unknown woman’s dress. It’s almost Star Wars-esque when it comes to the color schemes, just with a Medieval fantasy edge.

Until then, why not try out on of our picks of thebest RPGsavailable right now?

How Metaphor ReFantazio pulled Atlus out of its Persona rut

Dev behind new Doki Doki Literature Club-style psychological horror says it’s not “for those with weak hearts,” but with 98% positive Steam reviews, I’m not sure I can stay away