Whisker Squadron: Survivor “feels like a whole new game”
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The Star Fox-esque roguelite Whisker Squadron: Survivor has taken the fight against AI displacement in-game with a whole new campaign about the titular feline pilot getting revenge on some AI-powered robots.
For some context, Whisker Squadron: Survivor made waves not only because it’s a kickass on-rails roguelite, but also because of the developer’s outspoken, explicit hatred of AI in game development, particularly AI voice acting.Director Aaron San Filippo proclaimed back in January, “we’re not going to use fucking AI to do it, I will find the money to pay humans” in reference to Whisker Squadron: Survivor’s voiced dialogue. A few months before that,Filippo hit back at players inexplicably upset about the game’s accessibility update by saying simply, “sorry, not sorry.“Basically, this guy’s standing on business and I can’t get enough.
“The game is starting to feel like… FTL meets Starfox?? We’re all super excited about the direction it’s going,“Filippo saidof a new update that adds a story and map-based campaign to Whisker Squadron: Survivor on June 19. The campaign focuses on the titular feline pilot and her “anti-capitalist revenge story” following the destruction of her house at the hands of menacing AI robots. Developer Flippfly promises “more enemies! More world lore! More fun!”
Meanwhile,Filippo saidthis is “the biggest update to the game so far! It feels like a whole new game, with some major changes.”
I really admire how Flippfly is using Whisker Squadron: Survivor’s story as a platform to make a statement about such a topical and increasingly pervasive issue in the industry, especially as agrowing listofbig developersaregradually cozying up to AIin game development. Even if it’s just cats blasting robots at the end of the day, the message is clear: cats always win.
On the contrary,the owner of Rockstar Games is predicting AI, which has already impacted jobs, won’t steal any jobs: “It’s actually crazy. It’s not going to make people irrelevant”.
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After scoring a degree in English from ASU, I worked as a copy editor while freelancing for places like SFX Magazine, Screen Rant, Game Revolution, and MMORPG on the side. Now, as GamesRadar’s west coast Staff Writer, I’m responsible for managing the site’s western regional executive branch, AKA my apartment, and writing about whatever horror game I’m too afraid to finish.
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