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Every Silent Hill 2 Remake guide curated on this page below can be integral in helping you survive the fog-drenched town, all of which have been meticulously researched and written by GamesRadars+' guides team - even if some of that was written with half an undead nurse hanging off one leg.
Getting Started
If you’re yet to pick up Silent Hill 2 Remake or still firmly within the first couple of hours, here’s some fundamentals that’ll cover what you need to know first, as well as the first few puzzles and challenges you’ll come across as you pass that fog-laden border.
Once you have these essentials down, it’s time to start playing the game properly. Silent Hill 2 starts throwing challenges at you straight away, arranged in the following order.
The first major contained area that you can expect to explore are the Wood Side Apartments, abandoned and filled with lurking horrors, not to mention a few tortured souls along the way. Considering the murderous mannequins probably haven’t even impacted high rent prices, you can see why.
Progress through Wood Side and James will transition into the decidedly darker - and nastier - Blue Creek Apartments in the Other World, where new challenges, puzzles and perils start coming at you thick and fast.
After escaping the apartments, you have a little time to explore the streets of Silent Hill and Rosewater Park before progressing - and meet a new friend along the way. There’s a couple of significant challenges along the way that are worth keeping in mind.
After a scene in a strip club where James declines to go full Magic Mike, you’ll find yourself entering Brookhaven Hospital to try and save a little girl - an area that’s deadlier than any before it.
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Joel Franey is a writer, journalist, podcaster and raconteur with a Masters from Sussex University, none of which has actually equipped him for anything in real life. As a result he chooses to spend most of his time playing video games, reading old books and ingesting chemically-risky levels of caffeine. He is a firm believer that the vast majority of games would be improved by adding a grappling hook, and if they already have one, they should probably add another just to be safe. You can find old work of his at USgamer, Gfinity, Eurogamer and more besides.
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