Dreamed Away’s combat system mixes traditional turn-based battles with mini-games reminiscent of Mario Party and Guitar Hero
When you purchase through links on our site, we may earn an affiliate commission.Here’s how it works.
The latest subject in my ongoing ‘hey, look at this cool indie game I found’ is a uniquely dark spin on some beloved RPGs with a wonderfully thick atmosphere and an innovative combat system unlike anything I’ve ever seen.
Dreamed Away, from France-based solo developer Nicolas Petton, is billed as an “emotional action-rpg” with"spooky" elements inspired by his real-life son’s drawings. Video game inspirations include beloved retro titles like Zelda: A Link to the Past, Earthbound, Mother 3, and Chrono Trigger, as well as more modern classics including Undertale and Everhood. And although the word spooky suggests a somewhat playful tone, the themes in Dreamed Away are actually incredibly heavy.
“My story focuses on the often fluctuating bond between siblings, fear of death and the experience of questioning reality,” Petton says.
I played the free demo for a little while and really fell in love with the game’s thick, moody, almost oppressive atmosphere. There’s a thrill to enjoying the world, but it’s so, so dark! Like, literally black in a lot of areas. Even when you’re outside the literal dark place, which is what I’ve named the place with the ghosts because I’ve been playing Alan Wake, the world is cast under a shadow from the rainy clouds. Combined with the melancholic score, there’s an ever-present sense of impending doom as the story, rich with existential dread, unfolds.
The combat system is where Dreamed Away really soars, as each encounter presents different mini-games baked into the turn-based battling. For example, an early fight with a ghost required me to dodge projectiles and complete skill checks to perform attacks. The same fight threw blocks with arrows on them that I had to hit at the right time and with the corresponding button on my keyboard, not dissimilar to Guitar Hero.
A later fight with a dead and bleeding little girl was much more intense, as she hurled fireballs at me with ferocious speed and put me through a similar sort of Guitar Hero-type mini-game as before, but the inputs moved through the screen much faster and more chaotically.
Sign up to the GamesRadar+ Newsletter
Weekly digests, tales from the communities you love, and more
If I had to choose between turn-based and real-time battles in RPGs, I’d hesitantly pick turn-based as I slightly prefer the more tactical feel, but with Dreamed Away, you get the best of both worlds: the intensity of real-time with the strategy of turn-based. Although this is far, far from the first game to do something vaguely similar, I’ve never seen it implemented in this way.
Here are some moreupcoming indie gamesto put on your radar.
After scoring a degree in English from ASU, I worked as a copy editor while freelancing for places like SFX Magazine, Screen Rant, Game Revolution, and MMORPG on the side. Now, as GamesRadar’s west coast Staff Writer, I’m responsible for managing the site’s western regional executive branch, AKA my apartment, and writing about whatever horror game I’m too afraid to finish.
A month after approving free versions of Unreal games that “started it all,” Fortnite creator Epic shouts out a group of fan devs “for their continued support in keeping the legacy alive”