Todd Howard hopes for "annual" Starfield story expansions for "a very long time," with Bethesda now "planning for the one" after Shattered Space

Jun. 17, 2024



The story will get even meteor

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Bethesda isn’t even close to finishing its work onStarfieldit seems, with Todd Howard now confirming that the RPG may receive yearly story-related expansions following Shattered Space.

Speaking in aninterviewwith content creator MrMattyPlays, Bethesda director and executive producer Todd Howard reveals the studio’s future plans for Starfield following the upcoming Shattered Space release. When asked whether the developer is “aiming to do an annual story expansion every year,” Howard says yes - “more or less.” He explains that yearly expansion launches are indeed what the team is working toward, but he’s not yet sure “how long” they will continue.

“Hopefully, a very long time,” Howard continues - which could mean quite a few expansions to come. According to the legendary dev, Bethesda is already “planning for” its next one afterStarfield Shattered Space. This doesn’t mean that every story-related question in Starfield that players have will receive an answer, though, as what each expansion contains isn’t pre-determined. “I don’t know that our goal is to answer every question,” Howard explains.

Instead, the studio looks for potential “angles” while working on expansions and asks itself, “What do we want to add to the game as far as an experience or a tone?” This sentiment isn’t limited to just story-related additions, either. Howard confirms that Bethesda is also “looking at” releasing new gameplay mechanics later on, such asthe RPG’s “first land vehicle.“Will we ever get alien mounts, Elder Scrolls style? One can only hope.

Todd Howard says Starfield’s Shattered Space DLC has been built “traditionally” and is most similar to Fallout 4’s Far Harbor expansion

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After spending years with her head in various fantastical realms' clouds, Anna studied English Literature and then Medieval History at the University of Edinburgh, going on to specialize in narrative design and video game journalism as a writer. She has written for various publications since her postgraduate studies, including Dexerto, Fanbyte, GameSpot, IGN, PCGamesN, and more. When she’s not frantically trying to form words into coherent sentences, she’s probably daydreaming about becoming a fairy druid and befriending every animal or she’s spending a thousand (more) hours traversing the Underdark in Baldur’s Gate 3. If you spot her away from her PC, you’ll always find Anna with a fantasy book, a handheld video game console of some sort, and a Tamagotchi or two on hand.

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