But it’s kept on a tight leash
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One Elden Ring player has discovered the RPG’s friendly dog really isn’t that friendly after all.
That assessment, however, is far from the truth. AsFromSoftYouTuber and dataminer Zullie the Witch explains in the video below, Elden Ring enemies aren’t aggroed by AI, but by player proximity - once you get close enough to a foe, you’ll trigger them to get up and start attacking. In this case, however, if the player enters a specific zone outside the Leyndell colosseum, it can lock the dog into a permanent animation, preventing it from becoming aggressive alongside the Leonine Misbegotten when a player comes within a certain distance of the pair.
It’s all a bit complicated, but nonetheless still an intriguing look at what’s going on underneath the hood of Elden Ring. FromSoftware designed enemy aggressiveness around zones to better control the flow of combat and ambushes, but in this very rare case, it’s somehow backfired, resulting in a dog that’s dictated by a zone on the other side of Leyndell.
So the “friendly dog” in Elden Ring really isn’t very friendly after all, and that’s a crying shame. But, as Zullie points out in the video above, even these unintended accidents can create beautiful moments - like a friendship between players and a dog that wants to tear their throat out.
Last week,Elden Ring patch 1.10.1 added anti-cheat features- and literally nothing else.
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