Arrowhead teases there’s still a lot more to come
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Arrowhead Game Studios is promising that some major additions are coming toHelldivers 2via itsbiggest update yet, Escalation of Freedom, early next month, but it’s only the “first step” in a series of extensive changes.
“Our community continues to show us how strong we all are when united against the mindless Automatons and the scourge of the Terminid,” the studio’s social media and community manager Katherine Baskin says in the most recentPlayStation blogpost.
“As we stand here, on the eve of the Escalation of Freedom, we reflect on the six months since launch. We could never have predicted how far this game would go and how many Citizens would answer Super Earth’s call to arms!”
Arrowhead developers might already be shocked at “how far” their hit co-op shooter has come since the launch in February, but they’ve also been teasing how much further the game still has to go.
In theHelldivers 2 Escalation of Freedomannouncement trailer below, design director Niklas Malmborg explains that the beefy update is only the team’s “first step out of many where we’re going to expand the game in big, meaningful ways.” On August 6, that includes more mission variants where you’re escorting bug babies, new enemy types that might tentacle their way through the ground, a fresh “Super Helldive” difficulty that’ll probably convince my FitBit I’m having heart problems, and more.
But if all of that terrifying goodness is only the team’s “first step,” then what could possibly be up next? More of the same is the safest bet, although there’s also the looming threat ofThe Illuminate, the returning alien faction from the first game that’s beenteased againandagainover the last few months. Oh, and there’s still ablack hole / Dark Matter voidstill gaping somewhere in the Milky Way. That might be important.
Helldivers 2’s new Major Order tasks us with squashing 1 billion bugs as “Terminid aggression and expansion may increase in response.”
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Kaan freelances for various websites including Rock Paper Shotgun, Eurogamer, and this one, Gamesradar. He particularly enjoys writing about spooky indies, throwback RPGs, and anything that’s vaguely silly. Also has an English Literature and Film Studies degree that he’ll soon forget.
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