Where to get your items back in Silent Hill 2 Remake after the Hotel Basement

Oct. 11, 2024



After the hotel basement, you need to get your weapons back from the cabinet

When you purchase through links on our site, we may earn an affiliate commission.Here’s how it works.

To get your items back in Silent Hill 2 Remake after the hotel basement and employee section downstairs isn’t easy - the cabinet you left your items in isn’t hidden by any means, but considering you left your map in there too… yeah, it’s not easy to find your way back. It’s doesn’t even seem mandatory that you go back there - you could always press on without any of the equipment orSilent Hill 2 Remake weaponsyou’ve spent all that time collecting, and admittedly there isn’t much game left at this point. Still, what’s ahead is pretty ruthless and you’ll definitely want to be armed for the best chance at survival, so here’s how to find the weapon cabinet by the elevator and get your items and equipment back in Silent Hill 2 Remake.

How to get equipment back after the hotel basement in Silent Hill 2 Remake

How to get equipment back after the hotel basement in Silent Hill 2 Remake

After leaving the hotel basement in Silent Hill 2 Remake, to get your items, weapons, maps and equipment back, you need to find thecabinet in the employee elevator section,where you left that gear before you went down and encountered challenges like the ceiling-walking monsters andSilent Hill 2 Remake gem box puzzle. If you want a straightforward sense of where to go, take the following route:

With this done, you should now be fully equipped with all theSilent Hill 2 Remake mapsand guns as you were before going down into the basement, along with any items you found while down there. At this point we suggest heading back down to the music box to install the new figurine, or working on solving theSilent Hill 2 Remake Suitcase puzzleif you haven’t already.

© GamesRadar+. Not to be reproduced without permission

Weekly digests, tales from the communities you love, and more

Joel Franey is a writer, journalist, podcaster and raconteur with a Masters from Sussex University, none of which has actually equipped him for anything in real life. As a result he chooses to spend most of his time playing video games, reading old books and ingesting chemically-risky levels of caffeine. He is a firm believer that the vast majority of games would be improved by adding a grappling hook, and if they already have one, they should probably add another just to be safe. You can find old work of his at USgamer, Gfinity, Eurogamer and more besides.

Baldur’s Gate 3 dev says Stalker 2’s commercial success is proof of a “seismic shift behind so much” and players are “hungry for hyper-engaging, focused experiences”

Modders are already making Stalker 2 run better and have removed the most annoying mechanic in the game

A year after pitching the idea to DC, Mike Flanagan is officially writing a Clayface movie