That’s how you get Geralt and Lae’zel in the same game
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Dragon’s Dogma 2’s character creator is so detailed and vast because its developers scanned “nearly 80 faces for base head variations.”
That’s according to Dragon’s Dogma 2 game director Hideaki Itsuno, as relayed through the tweet from the game’s official Twitter account just below. The RPG sequel’s character creator is vastly improved over the original game’s, primarily due to the huge number of headsCapcomscanned into the game to support the base variations for characters.
If you think character creation purely affects your character’s cosmetic features, you’d be mistaken. Adding to the statement above, Itsuno reveals that, just like with the original Dragon’s Dogma, height and weight will affect how your character plays in Dragon’s Dogma 2. Think carefully before you make a broad beefcake or a two-foot-tall warrior.
I feel like the benchmark for how impressive a game’s character creator is is measured by the nightmare fuel that players produce from it. Case in point:Someone’s already made Final Fantasy 7 Rebirth’s creepy Moogles in Dragon’s Dogma 2’s character creator, and it’s bad enough to give you nightmares for weeks.
We’ve also seenother wild characters recreated in Dragon’s Dogma 2’s character creator, including stand-ins from The Witcher 3, Chainsaw Man, Elden Ring, and Baldur’s Gate 3. What’s really brilliant is that these characters aren’t just recognizable—they actually look downright great in their own right. Lae’zel looks like she’s been plucked from Faerun and deposited in Capcom’s sequel.
After 12 long years of waiting, Dragon’s Dogma 2 is right around the corner from launching, and it’ll be here on Friday, March 22, for PC,PS5, andXbox Series X/S. Keep an eye on ourDragon’s Dogma 2 release timeguide for a look at when exactly the huge RPG goes live in your region.
I restarted Dragon’s Dogma 7 times in a row trying to make the perfect character, but for Dragon’s Dogma 2 I’m making the weirdest RPG build possible.
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