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Grand Theft Auto 6will undoubtedly act as a black hole when it releases next year - sucking up player time, space, and attention like a cosmic force - andMicrosoftis just as eager to avoid it as the rest of the industry.
Speaking toVariety’s Strictly Businesspodcast, Xbox’s head of content and studios Matt Booty says the decision to include open-ended release windows was intentional, not only to avoid delays but also to avoid the elephant in the industry. “I think many across the industry are of course going to plan around GTA 6, and we’re all looking forward to that game, which should be amazing,” Booty explains. “Certainly, everybody in the industry wants to make sure that we don’t land in the shadow of someone else’s big release, but we just need to keep options open.”
For Xbox, Booty argues that another issue comes from internal competition. Buying up franklytoo muchof the industry has given Microsoft a massive slate - just look at the bonkers list ofevery studio Xbox owns- so now, the publisher needs to “make sure every game is given space and has got an opportunity to shine.”
“I think the issue is we don’t step on ourselves,” Booty adds. “We have a pretty big portfolio. We have a pretty big lineup through the fall and through the spring… So, when we leave actual months and days of the month open-ended, that has as much to do with the fact that we’re looking ahead and making sure we do the right planning so we’re not getting in our own way.”
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Kaan freelances for various websites including Rock Paper Shotgun, Eurogamer, and this one, Gamesradar. He particularly enjoys writing about spooky indies, throwback RPGs, and anything that’s vaguely silly. Also has an English Literature and Film Studies degree that he’ll soon forget.
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