“We are trying to strike the right balance between saying ‘we are early,’ without sending the message ‘sorry it’s going to be 10 years.'”
When you purchase through links on our site, we may earn an affiliate commission.Here’s how it works.
Veteran MMO designer Greg ‘Ghostcrawler’ Street, formerly of Blizzard and Riot, wants to show his new game soon, but he also wants the world to know it’s not going to look very good at first.
“As promised, we’re going to share more about our game, codenamed Ghost, and I need y’all to not freak out about what a game in prototype looks like,” Street says onTwitter. “We are trying to strike the right balance between saying ‘we are early,’ without sending the message ‘sorry it’s going to be 10 years.'”
Streetadds, “We know we will see ‘looks like ass’ replies and we’re fine with that. It turns out making final production art while you are still rapidly iterating is not efficient. As always, if you want to tune out until the game is in final production, totally cool with us.”
“We don’t need public funding but we do need feedback on what players like or don’t like,” Street says elsewhere onTwitter. “It’s too early for much of that to be helpful yet, but we do need to show the game to start that process.”
In anothertweet, Street notes that “one of the big challenges for MMOs is you release, and players love it for two weeks, and then the problems show. We want to know what those are before we launch. (It’s often endgame.)”
Ghost has one heck of a pedigree, but it remains to be seen if its final shape can stand up to thebest MMORPGsout there. Here’s hoping it can manage to impress even when it’s still in a form that looks, er, “like ass.”
Sign up to the GamesRadar+ Newsletter
Weekly digests, tales from the communities you love, and more
Elsewhere in the modern MMO landscape,Final Fantasy 14’s Yoshi-P regrets making the game as stress-free as it is.
How Metaphor ReFantazio pulled Atlus out of its Persona rut