Runa is chugging past all its stretch goals
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Runa is an upcoming turn-based, Japanese-inspired RPG that’s smashed past multiple crowdfunding stretch goals, including the most important one of them all: a promise to add fishing.
Runa’s initialKickstartergoal was set at $50,000/€45,000/£38,000. Thecampaign quickly rocketed past that number in just 16 hoursand has raised $141,000/€132,000/£115,000 in development funds with 25 days left until the campaign ends. Stretch goals promising to add new characters, a fishing mini-game, and farming/cooking have also been reached, and if the campaign gets to €180,00, the Madrid-based team will add even more dateable characters.
On the subject of an eventual console release, the team clarified that Runa will come to other systems “after the PC version,” despite the lack of console-related stretch goals on Kickstarter. “If you’re unsure about backing in hopes for an eventual console release, we gladly encourage you to wait and check how the campaign develops and our updates about it,” the developer writes onTwitter.
Runa plans to release into early access when the game is “ready to be improved with beta testing,” and launch with a turn-based combat system that emphasizes elemental affinities, some light puzzling, mini-games, base-building, and a social link system that should scratch that Persona itch in a fantasy setting.
Take a look at thebest RPG gamesto play while we wait for Runa.
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Kaan freelances for various websites including Rock Paper Shotgun, Eurogamer, and this one, Gamesradar. He particularly enjoys writing about spooky indies, throwback RPGs, and anything that’s vaguely silly. Also has an English Literature and Film Studies degree that he’ll soon forget.
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